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They settled on a Korean studio Grigon Entertainment, due to their art style and sense of humor. Turner Entertainment wanted to take time to plan the business model carefully while searching for a developer at the same time. The Holo Suit, an in-game outfit, used to change look, reflecting in-game events and the time of year.Īfter trying for four years to get the project up, the development started in April 2006. FusionFall's development, however, stopped so Cartoon Network could focus on other games such as Project Exonaut, Formula Cartoon, and FusionFall Heroes. An area called the Academy was also put into the game, where players made their characters and started playing. The game periodically added new missions, NPC's, areas, and elements from more recent shows. Events for holidays stretched from two weeks to several months some rolled directly from one to the other.
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On certain holidays, such as Thanksgiving or Christmas, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members. That gave parents a monitoring ability to watch what their children were doing and restrict how much the account can chat with other users. Since the game was designed for kids primarily, there were parental control options.
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The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play players with unredeemed time cards were offered a refund for their unused cards. Playing past Level Five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. They give rewards like equipment and items for completing certain quests. There are four characters available as a Guide, which were Ben Tennyson, Dexter, Edd, and Mojo Jojo.
A nano can be attained by defeating an evil doppelganger, with a choice of one out of three abilities to be provided. A special feature present in FusionFall is the use of nanos, representing small avatars that provide abilities for a short time. There are two types of attacks in combat that can be switched by a button press: ranged and melee. By defeating the enemies, the players level up and receive the currency for buying clothing and weapon upgrades. The character is viewed from a third-person perspective with an overlaid HUD. A part of the roster is made of companions that will assist during the adventure. The game featured more than 50 characters and several areas based on current and past shows of Cartoon Network.
In FusionFall, the player takes control of a customized character. The goal is to prevent the enemies' plan and defeat them. To do so, he drops Fusion Matter that takes a warped monster-like shape of objects nearby.
He is destroying planets by devouring them, and Earth becomes the next target. Under the control of Lord Fuse, Planet Fusion travels through the universe. In April 15, 2020, Cartoon Network issued a DMCA takedown notice to the developers of the games, resulting in Retro being removed entirely and Legacy being cancelled. It was unofficially revived by fans as two different games in 2017, the first being FusionFall: Retro which was the original game and the second being FusionFall: Legacy which was the original game but with additional content. On August 29, 2013, the game's servers were shut down.
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FusionFall used the Unity engine as its client technology basis.įor the first year, the full game required a subscription free accounts could only access a portion of the content. Massively multiplayer online role-playing game, third-person shooterĬartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and South Korean studio Grigon Entertainment. I can't wait to buy like 3 more of these.Levon Hakobyan, Chris Sunn, D. I really, really hope you guys become big like 8Bitdo and Hyperkin so that we can see what other stuff you guys put out in the coming years, and so we can have a reliable source of good controllers in the future. You guys are my heroes! I collect video game systems, and haven't had the urge to play my N64 in any significant amount in a long time simply because I hated the controllers so much, and could never find a good alternative that I could justify spending money on ($200 for an old, used hori pad? Heck no!). Where have you guys been all these years?! FINALLY, a proper, widely-available, well-designed, well-functioning N64 controller with an Analog stick that is precise and isn't overly-sensitive! I played many, many games last night to get a good feeling for how this controller feels and performs, and wanted to share my feedback. I just bought a Brawler 64 (classic gray) and received it yesterday.